List of advantages and disadvantages (Spring)

Physical Advantages
Strong constitution: Double your disease resistance. -1 AP.

Mental Advantages
Fearless: Halve the effects of Fear when they should be present. -1 AP.

Training Advantages
Well trained: Start the game with an additional 100 exp. -1 AP.

Well funded: Gain 10 funding for ship building per AP spent.

Metaphysical Advantages
Psychic immunity: Double your Psychic Resistance. -1 AP.

Psychic strength: Double your Psychic Might. -1 AP.

Corruption immunity: Double your Corruption resistance.

Physical Disadvantages
Atrophied Limb (Right Arm/Left Arm/Right Leg/Left Leg): The specified limb is unusable. 1 AP.

Deaf: You cannot hear. 1 AP.

Blind: You cannot see. 2 AP.

Mute: You cannot speak. 1 AP.

Sickly: Halve your disease resistance. 1 AP.

Mental Disadvantages
Dyslexia: It is incredibly difficult to read or write. 1 AP.

Phobia: You suffer the effects of Fear when near the object of your phobia. 1 AP.

Training Disadvantages
Badly Trained: You start the game with 100 exp less. 1 AP.

Poorly funded: The group has 10 less funding for ship building per AP gained.

Metaphysical Disadvantages
Psychic weakness: Halve your Psychic resistance. 1 AP.

Psychic failing: Halve your Psychic Might. 1 AP.

Corruption weakness: Halve your Corruption Resistance. 1 AP.