GOPPC (Game)

Generally Over-Powered Player Characters (more commonly known as GOPPC) is an RPG system created by TheCyanWool. It will become fairly obvious why.

Character Creation
This is a quick-build game - as such, very little time needs to be spent on character creation. There are three 'power settings' usable that determine how powerful a character is - these are called Eclipsed, Waxing, and Broken.

Primary scores
There are five primary ability scores - Power, Finesse, Perception, Knowledge, and Toughness. You must divide a set of points between them, using all numbers between two points and only using them once. In an Eclipsed game, you have the values of 1 through 5, in a Waxing game it is 3 through 8, and in a Broken game it is 5 through 10.

Mentality
The next set of ability scores describe a characters personality. These scores are Resolve, Composure, Wits, and Instinct. The values are determined as with Primary scores, but Eclipsed gives the numbers 1 through four, Waxing gives 2 through 6, and Broken gives 4 through 8.

Morality
Morality starts at 7. That is all you currently need to know.

(In)Sanity
(In)Sanity starts at zero, although some campaigns or backstories may raise that. This should not break the game, as (In)Sanity has both benefits and drawbacks.

Health
There is two sets of health - positive and negative. Positive health is the amount of damage you can shrug off, and is equal to your Toughness. Negative health is the amount of health that you can pull yourself forward on, and is equal your Resolve.

Difference between Wits and Instinct
Wits checks are applicable when dealing with subjects your character has prior knowledge in, but  not things your character doesn't know. Instinct checks can be used for knowledge-based checks, but they work better when checking things that are based on something else, such as hunting animals.

Initiative
Your total initiative dice is equal to your Wits added to your Instincts. However, certain penalties, such as being surprised, or not having nightvision, can impose penalties on that score.

Negative Health
For each point of negative health, you suffer -2 dice to all rolls. However, each point of Composure eliminates that penalty by one dice.