New Ship Parts

New stuff for Rogue Trader ships!

New Hulls
This my homebrewed ship hulls for Rogue Trader. They are meant for small ships instead of large, and so can only provide power for las weapons (currently the lascannon and lasgun)

Dropship
Speed- 10

Manouverability- +10

Detection- +10

Hull Integrity- 10

Armour- 5

Turret Rating- Still no idea what this does

Space- 22

SP- 7

Fighter
Speed- 9

Manouverability- +30

Detection- +20

Hull Integrity- 13

Armour- 10

Turret Rating- ???

Space- 18

SP- 10

Heavy Goods Transporter
Speed- 4

Manouverability- +10

Detection- +15

Hull integrity- 7

Armour- 5

Turret rating- PTOOF

Space- 17

SP- 7

Additional Container
Adds +5 Space and +2 armour, but has a -5 modifier to manouverability

SP- 2

Nosecone
Removes the -5 modifier

SP- 1

Mining laser
An addition for mining ships, this weapon exploits weakness the rocks that it is fired at, filling them with intense heat which quickly cracks them apart

Filling- When critting, it always counts as a roll of a one on the crit table in addition to other effects

Appropriate hull types- All ships

Power- 10

Space- 2

Damage- 1d10+6

Strength- 4

Crit rating- 2

Range- 5

SP- 2

Weapon rules
Each unit of power is equal to four lascannon shots.

1 lascannon shot = 5 lasgun shots

1 POWER = Four lascannons = 20 lasguns

Ship weapons require 5 crew to use (per weapon)- 3 to load, 2 to fire

Normal weapons require 1 crew to use (per weapon)- 1 to load and fire (if two crew assigned, may reroll to hit)