Brand Basic Rules

This is the basic rules for Brand.

Character Stats
All characters have several core statistics - Strength, Agility, Willpower, and Fate. From these, all other stats are derived.

Strength
Strength is used to determine the amount of damage inflicted by a character. From it is derived a character's skill with weaponry, as well as how much weaponry they can carry.

Agility
Agility is used to determine the overall speed of a character. From it is derived the character's skill with weaponry, and their initiative step.

Willpower
Willpower is used to determine the mental fortitude of a character. From it is derived the character's ability to cope with stress, and their competence when faced with challenging situations.

Fate
Fate is used to determine the non-sensical protection of a character. From it is derived the character's health, and resistance to damage.

Derived stats
Movement = Agility + Armour Penalties

Close-quarters Combat skill = (Strength/2, rounding up)+(Agility/2, rounding down)

Ranged skill = (Strength/2, rounding down) + (Agility/2, rounding up)

Initiative = Movement + Racial Bonuses

Resistance = Fate

Health = (Fate+Willpower)/2, rounding down

Morale = Willpower * 2

Character creation
Character creation will be covered in the respective race books - also in each race book are a few example characters.

Items
Items work differently depending on how they are equipped - Handheld, Armour, or Miscellaneous.

Typically, hand-held items are only Weapons, and you will (normally) have a maximum of two of these. If they are two-handed weapons, then you can normally only carry one.

Armour is just that - the item that determines your "Save". Only one can ever be worn at a time.

Miscellaeneous equipment is any item that does not see use as a weapon or armament. It will generally provide minor buffs, which are included in the item's Profile.