Summer (Setting)

This is an alternate setting for Spring, which deals with the Psychic from the first game.

Differences
...You return to consciousness. You are lying on your back, a bright sky above you. This is strange, especially since you can make out stars in the sky. You can smell a sharp edge to the air around, and your hairs a tingling as if near a generator.

You hear a voice from your side.

"He's awake."

You turn your head in the voice's direction, seeing that you are near the center of a large crater. A figure, his face and hands completely masked by a light, sandy cloth, is looking down at you.

"Who...?", you manage to whisper between parched lips.

"Hold still, we will take you to a more suitable location." The figures arms move down to you, and lift you. The man feels as if he is wearing some kind of armour below the cloth, and you relapse into unconsciousness as the thin man lifts you over his shoulder, seemingly with ease.

Your next awakening is in some kind of hospital. At least, you think that explains the IV wires in your arms. There is a vague sense of movement, and you can hear crashes from outside. You think that you might be on some kind of boat. Another figure is standing next to you, completely stil, and a slight creaking noise is made as he turns towards you, stating in the same, monotone voice, "He's awake". But by that point, the blackness was swiftly returning.

Finally, you reawaken in a small cavern, the throb of a generator explaining the warmth. A hooded figure turns towards you, and states once again, "He's awake, and shows no sign of relapse. Follow us". You feel sure that the last part was directed at you, so you stand, walking behind him through the caves, following some wiring and old lamps on the ceiling. Taking your chance, you swiftly pull back the mans hood.

...You weren't expecting the sight before you. A metal dome, complete with motor's silently whirring as the angle the man- no, the machine, is facing changed. It doesn't seem to have noticed the change, and continues plodding forward, until you reach a room you recognise. There stands an old, 2050s era monitor connected to a multitude of computer towers. A single line appears on the screen. Welcome back, Master A faint smile plays on the Psychic's lips, as he types back the reply.

Setting
This is another game of exploration, except this time looking at the changes humanity faced since 2172 in Spring (Setting), and the current timeline date of 2211. This setting is best played shortly after the ending of a Spring game, with the player's being a party comprised of AIs, travelling the galaxy-wide spread of humans. It could also be a game of intrigue, in that the AIs do not wish to be revealed during their information gathering.