Void Born

Vois Born is one of the Home World options for the RPG 'Rogue Trader', and has a large impact ont he character created

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"You were not born on one of the Emperor's worlds, but instead on a vast ship in the depths of space - perhaps even in the warp itself. Why this sets you apart from your fellow man is unknown, but the way you look, act, and think is somehow different. You have been raised in the company of voidfarers and psykers, and what other men fear or loathe is commonplace to you."

Not merely star travellers but the products of many

Life as a Void Born
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Void Born characters
Characteristic Modifiers: -5 Strength, +5 Willpower

Starting Skills: All Void Born can speak a language unique to their home vessel. Void Born gain the Speak Language (Ship Dialect) Skill.

Charmed : The Void Born are touched by the fickle powers of the warp, making them preturnaturally lucky. Whenever a Void Born character spends a Fate Point (though not if he burns one), roll a d10. On the roll of a natural 9, the Fate Point is not lost.

Ill-Omened: Whether because of their strange looks, clannish ways, or unwholesome air, the Void Born are shunned and mistrusted by most. In addition, the Void Born are most likely to attract any negative attention that the party of Explorers creates - accusations of deceit in trade, disgruntled negotiators, mobs armed with stones, and so on. Because of this, Void Born characters suffer a -5 penalty on all Fellowship Tests made to interact with non-Void Born humans.

Shipwise: Birthed in the depths of a voidfaring craft, the Void Born have a natural affinity for such vehicles. As a result, Navigation (Stellar) (Int) and Pilot (Spacecraft) (Ag) are untrained basic skills (instead of advanced skills) for Void Born characters.

Void Accustomed: Due to their strange and unnatural childhood, the Void Born are used to the vagaries of changing gravity. They are immune to space travel sickness. In addition, zero- or low-gravity environments are not considered Difficult Terrain for Void Born characters.

Starting Wounds: Void Born characters double their starting Toughness Bonus and add 1d5 to the result to determine their starting number of Wounds.

Starting Fate Points: Roll 1d10 to determine a Void Born character's starting Fate Points. On a result of 1-5, he begins with 3 Fate Points. On a 6-10, he begins with 4 Fate Points.