Unnamed RPG One

This is an RPG created and maintained by Cyan. Don't mess with the pages unless you have my permission.

Premise
The world of URPGO is not like ours - there is supernatural creatures in the world, and the level of technology is far below ours. Unfortunately, every race is in it's own position, and so that is all that can be said so far.

Models
None, but still need to fill in

Nations
There are very few places that are 'nations' as we use the term. There are various leaders in command of more than one city, but there are no true superpowers - this world is too harsh for their survival.

The Barrens
Topmost island, joins with the Northern Ice Sheet

The Barrens

The Islands
The conglomerate of small islands towards the middle of the map

The Islands

The Great Desert
Just left of the centre

The Great Desert

The Jungle Dwellers
Opposite to the Desert

The Jungle Dwellers

The Forests
What's left

The Forest

The Great Lands
Large island, just off from the centre.

The Great Lands

The Horse Lands
Area surrounding mountains and desert.

The Horse Lords

The Roof of the World
Mountains at the dead centre

The Roof of the World

The Barrier
The bottom island

The Barrier

Races
Human

Star Ratings
There is a system in this game for the determining of levels of power - Star Ratings. The higher the rating, the better the creature. For instance, a one-star human fighting a three-star demon will be quite hard-pressed to defeat it.

Statspad
To fill in

Core abilities
These are abilities that every being has at least some measure of ability in - that is, if they're sentient, of course. For beings with a human level of capability, they are rated from 1-5, with 2 being the average.

Physical
Strength - A person's raw physical power.

Agility - A person's speed and control over their own body.

Constitution - A person's natural protection, from physical damage, diseases, and toxins.

Intellectual
Intelligence - A person's knowledge of the world; the lower, the more naive.

Wits - A person's ability to make split-time decisions.

Resolve - A person's mental strength, their force of will.

Social
Presence - A person's noticeability, or lack thereof.

Manipulation - A person's ability to manipulate others and generally be a sly bastard.

Composure - A person's ability to hide their emotions and reactions to statements about them.

Secondary abilities
These are abilities that every being has at least some measure of ability in some of - that is, if they're sentient, of course. For beings with a human level of capability, they are rated from 0-5, with 2 being a fair amount of skill.

Physical
Acrobatics - A person's use of agility, mainly aerial.

Athletics - A person's use of muscles, mainly for running.

Bow Usage - A person's ranged ability, mainly with bows.

Brawl - A person's fist-fighting ability.

Climbing - A person's ability to climb sheer faces, such as walls or cliffs.

Larceny - A person's ability to... take things from where they rest, without being noticed; usually on the wrong side of the law.

Stealth - A person's ability to move without notice, or not move if needs be.

Swimming - A person's ability to move through water unaided.

Toxin Resistance - A person's ability to avoid the symptoms of diseases and poisons.

Weapons Usage - A person's ability to use close-combat weaponry, the final combat-only secondary skill.

Intellectual
Academics - A person's knowledge of the human (or otherwise main race) world.

Crafts - A person's usage of their skills to create physical items.

Investigation - A person's ability to take information and use it to discover new information.

Law - A person's knowledge of laws throughout the world.

Medicine - A person's knowledge of the human (or otherwise main race) body, and the ways of tending to it.

Occult - A person's knowledge of the supernatural world.

Science - A person's knowledge of the workings of the world, although it is mainly the practice of alchemy at this stage.

Survival - A person's ability to navigate the wilds of the world, forage, and otherwise live on the fringe.

Politics - A person's knowledge of the political playing field of the world.

Social
Animal Ken - A person's knowledge of animal life and how to train or otherwise utilize animals.

Empathy - A person's ability to connect with others, and to express their emotions.

Expression - A person's ability to express themselves through artistic forms.

Intimidation - A person's ability to frighten others into doing a desired action.

Persuasion - A person's ability to convince others.

Socialize - A person's ability to mingle with others.

Streetwise - A person's ability to perceive the flow of powers in a city.

Subterfuge - A person's ability to get results from social interaction without the other party's knowledge of the attempt.

Abilities
Supernatural abilities are not available to ordinary humans - but nonetheless, some people figure out how to use these abilities. For humans, acquiring points in these skills represents an immense amount of training and discipline of mind, body, and soul.

Soul Abilities
Shihai

Psionic Abilities
Exardesco

Fulmen

Gelus

Permoveo

Magical Abilities
To fill in

Classes
To fill in

Character creation
To fill in

Combat
To fill in

Opposed tests
To fill in

Skill usage
To fill in