Exardesco (URPGO)

Setting stuff on fire with your mind, to fill in

Skill one
Raise Temperature

You are able to raise the temperature of an enclosed area.

Dice pool: Resolve + Occult + Exardesco

Situational modifiers- Size: Each ten metre squared of unenclosed area that you are trying to heat removes one success. As such, it is impossible to heat an unenclosed area.

Results

Dramatic failure: Take one degree of damage per success removed past zero total successes.

Failure: If there are no successes, nothing happens.

Success: You can raise the temperature by one degrees Celsius per success.

Skill two
Grow Fire

You can increase the size of any flame that you see. Beyond that, it is normal flame. It can and will use fuel, oxygen, and give off heat and light.

Dice pool: Resolve + Occult + Exardesco

Results

Failure: Nothing happens

Success: For each success rolled, you can increase the size of the fire by one step

Skill three
Intensify Fire

You can use the knowledge of growing fires to focus them - raising their temperatures by a considerable amount.

Dice Pool: Resolve + Occult + Exardesco - Current Intensity

Results

Dramatic failure: Take one degree of damage per failure

Failure: Nothing happens

Success: For each success you can raise the Intensity of a fire by one step.

Skill four
Control Fire

You are able to manipulate the path of fire through the air, arcing out to your foes or protecting your allies from it.

Dice pool: Resolve + Occult + Exardesco - Current size of fire

Results

Dramatic failure: Take one degree of damage per failure

Failure: Nothing happens

Success: You can move the fire (or shape it) by a degree of change equal to one degree of Size per success

Skill five
Create Fire

You can create flame from essentially nothing - that is, you make a spark by spontaneously raising the temperature of a single centimetre, then increase its size and intensity at the moment of its inception. It still requires air, and fuel, and does all the other stuff associated with fire.

Dice pool: Resolve + Occult + Exardesco - 4

Results

Dramatic failure: Take one degree of damage per failure

Failure: Nothing happens

Success: If you got at least two successes, then you succeed. You can distribute successes between Size and Intensity however you will.